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Global Digital Games Market Size, Share, Trends and Global Forecast to 2022

  • ID : 50380006  |  
  • Published : Jun-2018  |  
  • Region : Global  |  
  • Pages : 91   |  
  • Publisher : Netscribes

Global Digital Games Market (2014-2022)

Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Research Cosmos’ Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.

Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2016, followed by console and PC games. According to the gaming industry forecasts, it will be the fastest growing segment of the market and is expected to grow at a CAGR of 25.5% through 2017-2022. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe.

PC games and console games hold significant portions of the global digital games revenues and are expected to grow at a CAGR of 11% and 14.8% respectively through 2017-2022. Though much of the free browser/online gaming industry within PC games has shifted to smartphones and tablets, the analysis shows expanded digital purchases on PCs. Both PC and console segments are to witness growth due to the adoption of Virtual Reality, eSports and increased digital purchases.

Global Digital Games Market Key growth factors

The increased penetration of smartphones and internet across the world is one of the main reasons behind the growth of the video games market. That in turn contributes to an overall increase in the digital distribution of games.

Worldwide economic growth provides customers more disposable income that they can spend on their gaming needs. Further, an increase in the number of gamers across the world also raises the demand for digital games.

Global Digital Games Market Threats and key players

Despite a forecast in growth, slow internet speed and low smartphone penetration across many regions of the world hinders the growth of the digital games market. Often, challenging economic conditions, political unrest and government restrictions in certain areas restrict the growth of the digital gaming market. The recent turmoil with regard to the Eurozone and Brexit, among others, has challenged the growth of the market for digital games.

Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

What’s covered in the report?

1. Overview of the Global Digital Gaming Market

2. Overview of different business models in digital games

3. Analysis of the value chain of games and distribution channel analysis of games

4. Historical, current and forecasted market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

5. Historical, current and forecasted regional (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) market size data for Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

6. Market Trends in Global Digital Gaming Market

7. Qualitative analysis of the major drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

8. Analysis of the competitive landscape and profiles of major players operating in the market

9. Analysis of new age startups in the global games market

Why buy?

1. Get a broad understanding of the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

2. Get an in-depth understanding of the different business models used in digital games

3. Get an understanding of how the games reach the end users from the developers

4. Get region-specific drivers and challenges affecting the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market

5. Get specific drivers and challenges for PC games, Mobile games, Console games

6. Recognize major competitors' business and market dynamics, and respond accordingly

7. Get start-up company profiles

1. Chapter 1:- Executive Summary

a. Market Segmentation

b. Key Questions Answered in This Study

c. Executive Summary

d. Telecommunication Industry Evolution

e. Global 5G Overview- 2025

f. Global 5G Depiction Landscape

2. Chapter 2:- Global- Market Overview

a. Global Market Drivers

i. IOT/ M2M (Industry Penetration)

ii. IOT/ M2M (Applications)

iii. Enhanced Mobile Broadband

iv. Smartphone Adaptation

v. Data Density

b. Global Market Size- SIM Cellular Connections

c. Global Market Size- SIM M2M Cellular Connections

d. Global Market Size- Data consumption by SIM Cellular Connections

e. Global Market Size- Data consumption by SIM M2M Cellular Connections

f. Global Market Size- Data Traffic by SIM Cellular Connections

g. Global Market Size- Data Traffic by SIM M2M Cellular Connections

h. Global Market Size- Revenue

3. Chapter 3:- North America- Market Overview

a. North America -Market Drivers

b. North America Market Size- SIM Cellular Connections

c. North America Market Size- SIM M2M Cellular Connections

d. North America Market Size- Data Usage by SIM Cellular Connections

e. North America Market Size- Data Usage by SIM M2M Cellular Connections

f. North America Market Size-Data Traffic by SIM Cellular Connections

g. North America Market Size- Data Traffic by SIM M2M Cellular Connections

h. North America Market Size- Revenue

i. North America- Market Trends

j. North America- Market Challenges

4. Chapter 4:- Europe- Market Overview

a. Europe- Market Drivers

b. Europe Market Size- SIM Cellular Connections

c. Europe Market Size- SIM M2M Cellular Connections

d. Europe Market Size- Data Usage by SIM Cellular Connections

e. Europe Market Size- Data Usage by SIM M2M Cellular Connections

f. Europe Market Size- Data Traffic by SIM Cellular Connections

g. Europe Market Size- Data Traffic by SIM M2M Cellular Connections

h. Europe Market Size- Revenue

i. Europe- Market Trends

j. Europe- Market Challenges

5. Chapter 5:- Asia Pacific- Market Overview

a. Asia Pacific- Market Drivers

b. Asia Pacific Market Size- SIM Cellular Connections

c. Asia Pacific Market Size- SIM M2M Cellular Connections

d. Asia Pacific Market Size- Data Usage by SIM Cellular Connections

e. Asia Pacific Market Size- Data Usage by SIM M2M Cellular Connections

f. Asia Pacific Market Size- Data Traffic by SIM Cellular Connections

g. Asia Pacific Market Size- Data Traffic by SIM M2M Cellular Connections

h. Asia pacific Market Size- Revenue

i. Asia Pacific- Market Trends

j. Asia Pacific- Market Challenges

6. Chapter 6:- Latin America- Market Overview

a. Latin America- Market Drivers

b. Latin America Market Size- SIM Cellular Connections

c. Latin America Market Size- SIM M2M Cellular Connections

d. Latin America Market Size- Data Usage by SIM Cellular Connections

e. Latin America Market Size- Data Usage by SIM M2M Cellular Connections

f. Latin America Market Size- Data Traffic by SIM Cellular Connections

g. Latin America Market Size- Data Traffic by SIM M2M Cellular Connections

h. Latin America Market Size- Revenue

i. Latin America- Market Trends

j. Latin America- Market Challenges

7. Chapter 7:- Middle East and Africa- Market Overview

a. Middle East and Africa - Market Drivers

b. Middle East and Africa Market Size- SIM Cellular Connections

c. Middle East and Africa Market Size- SIM M2M Cellular Connections

d. Middle East and Africa Market Size- Data Usage by SIM Cellular Connections

e. Middle East and Africa Market Size- Data Usage by SIM M2M Cellular Connections

f. Middle East and Africa Market Size- Data Traffic by SIM Cellular Connections

g. Middle East and Africa Market Size- Data Traffic by SIM M2M Cellular Connections

h. Middle East and Africa Market Size- Revenue

i. Middle East and Africa - Market Trends

j. Middle East and Africa - Market Challenges

8. Chapter 8:- 5G Global Landscape- Tests, Trials, and Demonstrations

a. Company Overview - China Mobile

i. Key Highlights

ii. 5G Growth Strategy and Investments

b. Company Overview - Verizon Communications

i. Key Highlights

ii. 5G Growth Strategy and Investments

c. Company Overview - AT&T

i. Key Highlights

ii. 5G Growth Strategy and Investments

d. Company Overview - Vodafone

i. Key Highlights

ii. 5G Growth Strategy and Investments

e. Company Overview - Nippon Telegraph and Telephone

i. Key Highlights

ii. 5G Growth Strategy and Investments

f. Company Overview - Sprint Corporation

i. Key Highlights

ii. 5G Growth Strategy and Investments

g. Company Overview - Deutsche Telekom

i. Key Highlights

ii. 5G Growth Strategy and Investments

h. Company Overview - Telefónica

i. Key Highlights

ii. 5G Growth Strategy and Investments

i. Company Overview - América Móvil

i. Key Highlights

ii. 5G Growth Strategy and Investments

j. Company Overview - China Telecommunications Corporation

i. Key Highlights

ii. 5G Growth Strategy and Investments

9. Chapter 9:- 5G-The Road Ahead

a. 5G Impact on Media Companies

b. 5G Impact on Connected Device Makers

c. 5G Impact on Network Operators

d. 5G Impact on Network Suppliers

10. Chapter 10:- Appendix

a. Research Methodology

b. Assumptions

c. About Research Cosmos Inc

Chapter 2: Introduction

1. Value Chain of Games

2. Distribution Channel Analysis : Major Four Companies

3. Distribution Channel Estimation : Major Four Companies

Chapter 3: Global Digital Games Market Overview

1. Global Market Revenue

2. Global Forecasted Market Revenue

3. Geography Market Revenue

Chapter 4: Global Digital Games Market – By Regions

1. Market Revenue – North America

2. Market Revenue – Asia Pacific

3. Market Revenue – Latin America

4. Market Revenue –Europe

5. Market Revenue – Middle East & Africa

Chapter 5: Global Digital Games Market - By Platforms

1. PC Games Global Revenue

2. Mobile Games Global Revenue

3. Console Games Global revenue

Chapter 6: Major Platforms Overview – Regions

1. Revenue Contribution of Platforms – North America

2. Revenue Contribution of Platforms –Europe

3. Revenue Contribution of Platforms –Asia Pacific

4. Revenue Contribution of Platforms – Latin America

5. Revenue Contribution of Platforms – Middle East & Africa

Chapter 9: Market Share of Companies

1. Global Digital Games Market Share

2. Global PC Games Market Share

3. Global Mobile Games Market Share

4. Global Console Games Market Share

Chapter 10: Conclusion

1. Looking Ahead

Table 1: Segments by Platform (2014 – 2022) value in US$ Bn

Table 2: Segments by Region: North America (2014 – 2022) value in US$ Bn

Table 3: Segments by Region: Europe (2014 – 2022) value in US$ Bn

Table 4: Segments by Region: Asia Pacific (2014 – 2022) value in US$ Bn

Table 5: Segments by Region: Latin America (2014 – 2022) value in US$ Bn

Table 6: Segments by Region: Middle East Africa (2014 – 2022) value in US$ Bn

Table 7: Geography: (2014 – 2022) value in US$ Bn

Table 8: Activision Blizzard: By Distribution Channel

Table 9: Activision Blizzard: By Geography

Table 10: Activision Blizzard: By Product

Table 11: Electronic Arts: By Distribution Channel

Table 12: Electronic Arts: By Geography

Table 13: Electronic Arts: By Product

Table 14: Take Two Interactive: By Distribution Channel

Table 15: Take Two Interactive: By Geography

Table 16: Take Two Interactive: By Product

Table 17: Ubisoft: By Distribution Channel

Table 18: Ubisoft: By Geography

Table 19: Ubisoft: By Product

Table 20: Revenues of Companies (2012-2016)

Table 21: Gross margin of companies (value in %)

Table 22: Net margin of companies value in %)

Table 23: Return on Asset of Companies value in %)

Table 24: Return on Equity of Companies (value in %)

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