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Global Affective Computing Market Size, Status and Forecast 2025

  • ID : 2004579  |  
  • Published : Apr-2018  |  
  • Region : Global  |  
  • Pages : 124   |  
  • Publisher : QY Research

Global Affective Computing Market Overview:

This report studies the Affective Computing market status and outlook of global and major regions, from angles of players, regions, product and end Application/industries; this report analyzes the top players in global and major regions and splits the Affective Computing market by product and Application/end industries.

The Global Affective Computing market is valued at 199.87 million USD in 2017 and is expected to reach 3528.89 million USD by the end of 2025, growing at a CAGR of 43.17% between 2017 and 2025.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast-growing India and Southeast Asia regions.

North America will still play an important role which cannot be ignored. Any changes from North America might affect the development trend of Affective Computing.

The Europe Affective Computing market is valued at 53.45 million USD in 2017 and is expected to reach 974.49 million USD by the end of 2025, growing at a CAGR of 43.75% between 2017 and 2025.

Global Affective Computing Market Segmentation:

On the basis of product, the Affective Computing market is primarily split into:

  • Touch-Based
  • Touchless

On the basis on the end users/Application, this report covers:

  • Market Research
  • Healthcare
  • Media & Advertisement
  • Automotive
  • Others

Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of Affective Computing for these regions, from 2013 to 2025 (forecast)

  • North America
  • Europe
  • Japan
  • China
  • India
  • Southeast Asia

Some of the Key players In Global Affective Computing Market are:

  • Google LLC (U.S.)
  • Microsoft Corporation (U.S.)
  • IBM Corporation (U.S.)
  • Saffron Technologies Inc. (U.S.)
  • Qualcomm Inc. (U.S.)
  • Elliptic Labs A/S (Norway)
  • Eyesight Technologies Ltd. (Israel)
  • Pyreos Limited (Scotland)
  • Softkinetic Systems (Belgium)
  • SiteCorp. (The Netherlands)
  • Dream Face Technologies (U.S.)
  • Gesturetek(U.S.)
  • Palantir Technologies(U.S.)
  • Affectiva (U.S.)
  • Emotional Recognition(U.K)
  • Numenta (U.S.)
  • CrowdEmotion(U.K)
  • SRI International (U.S.)
  • Feel Wristband (Sentio Solutions)(U.S.)
  • Vokaturi (The Netherlands)

Table of Contents

1 Industry Overview 1

1.1 Affective Computing Market Overview 1

1.1.1 Affective Computing Product Scope 1

1.1.2 Market Status and Outlook 1

1.2 Global Affective Computing Market Size Analysis by Regions (2013-2025) 2

1.2.1 North America Affective Computing Market Status and Outlook 3

1.2.2 Europe Affective Computing Market Status and Outlook 4

1.2.3 Japan Affective Computing Market Status and Outlook 5

1.2.4 China Affective Computing Market Status and Outlook 6

1.2.5 India Affective Computing Market Status and Outlook 7

1.2.6 Southeast Asia Affective Computing Market Status and Outlook 8

1.3 Classification of Affective Computing by Product Types 9

1.3.1 Global Affective Computing Revenue (Million USD) and Growth (%) Comparison by Product (2013-2025) 9

1.3.2 Global Affective Computing Revenue (Million USD) Market Share (%) by Product in 2017 10

1.3.3 Touch-Based 10

1.3.4 Touchless 11

1.4 Affective Computing Market by End Users/Application 12

1.4.1 Market Research 12

1.4.2 Healthcare 13

1.4.3 Media & Advertisement 14

1.4.4 Automotive 15

1.4.5 Others 16

2 Global Affective Computing Competition Analysis by Players 18

2.1 Global Affective Computing Market Size (Million USD) by Players (2016-2018) 18

2.2 Competitive Status 20

3 Company (Top Players) Profiles and Key Data 21

3.1 IBM 21

3.1.1 Company Profile 21

3.1.2 Main Business & Recent Developments 21

3.1.3 Products, Services and Solutions 22

3.1.4 IBM Affective Computing Revenue (Million USD) (2016-2018) 23

3.2 Microsoft 24

3.2.1 Company Profile 24

3.2.2 Main Business & Recent Developments 24

3.2.3 Products, Services and Solutions 24

3.2.4 Microsoft Affective Computing Revenue (Million USD) (2016-2018) 26

3.3 Eyesight Technologies 27

3.3.1 Company Profile 27

3.3.2 Main Business & Recent Developments 28

3.3.3 Products, Services and Solutions 28

3.3.4 Eyesight Technologies Affective Computing Revenue (Million USD) (2016-2018) 31

3.4 Affectiva 32

3.4.1 Company Profile 32

3.4.2 Main Business & Recent Developments 33

3.4.3 Products, Services and Solutions 33

3.4.4 Affectiva Affective Computing Revenue (Million USD) (2016-2018) 35

3.5 NuraLogix 35

3.5.1 Company Profile 36

3.5.2 Main Business & Recent Developments 36

3.5.3 Products, Services and Solutions 37

3.5.4 NuraLogix Affective Computing Revenue (Million USD) (2017-2018) 37

3.6 Gestigon GmbH 38

3.6.1 Company Profile 38

3.6.2 Main Business & Recent Developments 39

3.6.3 Products, Services and Solutions 39

3.6.4 Gestigon GmbH Affective Computing Revenue (Million USD) (2016-2018) 40

3.7 CrowdEmotion 41

3.7.1 Company Profile 41

3.7.2 Main Business & Recent Developments 42

3.7.3 Products, Services and Solutions 42

3.7.4 CrowdEmotion Affective Computing Revenue (Million USD) (2016-2018) 43

3.8 Beyond Verbal 43

3.8.1 Company Profile 44

3.8.2 Main Business & Recent Developments 44

3.8.3 Products, Services and Solutions 44

3.8.4 Beyond Verbal Affective Computing Revenue (Million USD) (2016-2018) 45

3.9 nViso 46

3.9.1 Company Profile 46

3.9.2 Main Business & Recent Developments 46

3.9.3 Products, Services and Solutions 46

3.9.4 nViso Affective Computing Revenue (Million USD) (2016-2018) 47

3.10 Cogito Corporation 48

3.10.1 Company Profile 48

3.10.2 Main Business & Recent Developments 49

3.10.3 Products, Services and Solutions 49

3.10.4 Cogito Corporation Affective Computing Revenue (Million USD) (2016-2018) 50

3.11 Kairos 51

3.11.1 Company Profile 51

3.11.2 Main Business & Recent Developments 51

3.11.3 Products, Services and Solutions 51

3.11.4 Kairos Affective Computing Revenue (Million USD) (2016-2018) 53

4 Global Affective Computing Market Size (M USD) by Types and Application (2013-2018) 55

4.1 Global Affective Computing Market Size (M USD) by Types (2013-2018) 55

4.2 Global Affective Computing Market Size (M USD) by Application (2013-2018) 56

4.3 Potential Application of Affective Computing in Future 57

4.4 Top Consumer / End Users of Affective Computing 58

5 North America Affective Computing Development Status and Outlook 59

5.1 North America Affective Computing Market Size (2013-2018) 59

5.2 North America Affective Computing Market Size and Market Share by Players (2016-2018) 59

5.3 North America Affective Computing Market Size (M USD) by Application (2013-2018) 60

6 Europe Affective Computing Development Status and Outlook 62

6.1 Europe Affective Computing Market Size (2013-2018) 62

6.2 Europe Affective Computing Market Size and Market Share by Players (2016-2018) 62

6.3 Europe Affective Computing Market Size (M USD) by Application (2013-2018) 63

7 Japan Affective Computing Development Status and Outlook 65

7.1 Japan Affective Computing Market Size (2013-2018) 65

7.2 Japan Affective Computing Market Size and Market Share by Players (2016-2018) 65

7.3 Japan Affective Computing Market Size (M USD) by Application (2013-2018) 66

8 China Affective Computing Development Status and Outlook 68

8.1 China Affective Computing Market Size (2016-2018) 68

8.2 China Affective Computing Market Size and Market Share by Players (2016-2018) 68

8.3 China Affective Computing Market Size (M USD) by Application (2013-2018) 69

9 India Affective Computing Development Status and Outlook 71

9.1 India Affective Computing Market Size (2013-2018) 71

9.2 India Affective Computing Market Size and Market Share by Players (2016-2018) 71

9.3 India Affective Computing Market Size (M USD) by Application (2013-2018) 72

10 Southeast Asia Affective Computing Development Status and Outlook 74

10.1 Southeast Asia Affective Computing Market Size (2013-2018) 74

10.2 Southeast Asia Affective Computing Market Size and Market Share by Players (2016-2018) 74

10.3 Southeast Asia Affective Computing Market Size (M USD) by Application (2013-2018) 75

11 Market Forecast by Regions, Product and Application (2018-2025) 77

11.1 Global Affective Computing Market Size (Million USD) by Regions (2018-2025) 77

11.1.1 North America Affective Computing Revenue and Growth Rate (2018-2025) 79

11.1.2 Europe Affective Computing Revenue and Growth Rate (2018-2025) 80

11.1.3 China Affective Computing Revenue and Growth Rate (2018-2025) 81

11.1.4 Japan Affective Computing Revenue and Growth Rate (2018-2025) 82

11.1.5 Southeast Asia Affective Computing Revenue and Growth Rate (2018-2025) 83

11.1.6 India Affective Computing Revenue and Growth Rate (2018-2025) 84

11.2 Global Affective Computing Market Size (M USD) by Application (2018-2025) 84

11.3 Global Affective Computing Market Size (M USD) by Product (2018-2025) 85

12 Affective Computing Market Dynamics 87

12.1 Affective Computing Market Opportunities 87

12.2 Affective Computing Challenge and Risk 87

12.3 Affective Computing Market Constraints and Threat 88

12.4 Affective Computing Market Driving Force 90

13 Market Effect Factors Analysis 91

13.1 Technology Progress/Risk 91

13.2 Consumer Needs Trend/Customer Preference 97

13.3 Economic/Political Environmental Change 99

13.3.1 Global Macroeconomic Environment Development Trend 101

13.3.2 Regional Economic/Political Environmental Outlooks 102

14 Research Finding /Conclusion 105

15 Methodology and Data Source 107

15.1 Methodology/Research Approach 107

15.1.1 Research Programs/Design 107

15.1.2 Market Breakdown and Data Triangulation 109

15.2 Data Source 110

15.2.1 Secondary Sources 110

15.2.2 Primary Sources 111

15.3 Disclaimer 112

15.4 Author List 113

List of Tables and Figures

Figure Global Affective Computing Market Size (Million USD) Status and Outlook (2013-2025) 2

Table Global Market Affective Computing Revenue (Million USD) Comparison by Regions (2013-2025) 2

Figure Global Affective Computing Market Share by Regions (2013-2018) 3

Figure North America Affective Computing Market Size (Million USD) and Growth Rate (2013-2025) 4

Figure Europe Affective Computing Market Size (Million USD) and Growth Rate (2013-2025) 5

Figure Japan Affective Computing Market Size (Million USD) and Growth Rate (2013-2025) 6

Figure China Affective Computing Market Size (Million USD) and Growth Rate (2013-2025) 7

Figure India Affective Computing Market Size (Million USD) and Growth Rate (2013-2025) 8

Figure Southeast Asia Affective Computing Market Size (Million USD) and Growth Rate (2013-2025) 9

Table Global Affective Computing Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2025) 9

Figure Global Affective Computing Revenue Market Share (%) by Product in 2017 10

Figure Touch-Based Market Size (Million USD) and Growth Rate (2013-2018) 11

Figure Touchless Market Size (Million USD) and Growth Rate (2013-2018) 11

Table Global Affective Computing Market Size (Million USD) Comparison by Application (2013-2025) 12

Figure Global Affective Computing Market Share by Application in 2017 12

Figure Affective Computing Market Size (Million USD) and Growth Rate in Market Research (2013-2018) 13

Figure Affective Computing Market Size (Million USD) and Growth Rate in Healthcare (2013-2018) 14

Figure Affective Computing Market Size (Million USD) and Growth Rate in Media & Advertisement (2013-2018) 15

Figure Affective Computing Market Size (Million USD) and Growth Rate in Automotive (2013-2018) 16

Figure Affective Computing Market Size (Million USD) and Growth Rate in Others (2013-2018) 17

Table Global Affective Computing Revenue (Million USD) by Players (2016-2018) 18

Table Global Affective Computing Revenue Market Share (%) by Players (2016-2018) 18

Figure Global Affective Computing Market Size Share by Players in 2017 19

Figure Global Top 3 Players Affective Computing Market Share in 2017 20

Figure Global Top 5 Players Affective Computing Market Share in 2017 20

Table IBM Basic Information List 21

Table Affective Computing Products Information 22

Table Affective Computing Business Revenue of IBM (2016-2018) 23

Figure IBM Affective Computing Business Revenue Market Share (%) (2016-2018) 23

Table Microsoft Basic Information List 24

Figure Affective Computing Product of Microsoft (Visualization and Interaction for Business and Entertainment (VIBE)) 26

Table Affective Computing Business Revenue of Microsoft (2016-2018) 26

Figure Microsoft Affective Computing Business Revenue Market Share (%) (2016-2018) 27

Table Eyesight Technologies Basic Information List 27

Table Affective Computing Business Revenue of Eyesight Technologies (2016-2018) 31

Figure Eyesight Technologies Affective Computing Business Revenue Market Share (%) (2016-2018) 32

Table Affectiva Basic Information List 32

Table Affective Computing Products Information 34

Table Affective Computing Business Revenue of Affectiva (2016-2018) 35

Figure Affectiva Affective Computing Business Revenue Market Share (%) (2016-2018) 35

Table NuraLogix Basic Information List 36

Table Affective Computing Business Revenue of NuraLogix (2017-2018) 37

Figure NuraLogix Affective Computing Business Revenue Market Share (%) (2017-2018) 38

Table Gestigon GmbH Basic Information List 38

Table Affective Computing Business Revenue of Gestigon GmbH (2016-2018) 40

Figure Gestigon GmbH Affective Computing Business Revenue Market Share (%) (2016-2018) 41

Table CrowdEmotion Basic Information List 41

Table Affective Computing Business Revenue of CrowdEmotion (2016-2018) 43

Figure CrowdEmotion Affective Computing Business Revenue Market Share (%) (2016-2018) 43

Table Beyond Verbal Basic Information List 44

Table Affective Computing Business Revenue of Beyond Verbal (2016-2018) 45

Figure Beyond Verbal Affective Computing Business Revenue Market Share (%) (2016-2018) 45

Table nViso Basic Information List 46

Figure Affective Computing Product of nViso 47

Table Affective Computing Business Revenue of nViso (2016-2018) 47

Figure nViso Affective Computing Business Revenue Market Share (%) (2016-2018) 48

Table Cogito Corporation Basic Information List 48

Table Affective Computing Business Revenue of Cogito Corporation (2016-2018) 50

Figure Cogito Corporation Affective Computing Business Revenue Market Share (%) (2016-2018) 50

Table Kairos Basic Information List 51

Table Affective Computing Business Revenue of Kairos (2016-2018) 53

Figure Kairos Affective Computing Business Revenue Market Share (%) (2016-2018) 54

Table Global Affective Computing Market Size (M USD) by Types (2013-2018) 55

Table Global Affective Computing Revenue Market Share (%) by Types (2013-2018) 55

Figure Global Affe

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