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Digital Gaming Market

Digital Gaming Market Analysis – By Platform (PC Games, Mobile Games and Console Games), By Revenue Model (Freemium, Pay to Play and Advertising), By Region – Global Industry Size, Growth, Share, Trends, Demand, Strategy and Competitive Analysis Forecast Report 2025

  • ID : 1432796090  |  
  • Published : Mar-2024  |  
  • Region : Global  |  
  • Pages : 100   |  
  • Publisher : Netscribes

Digital Gaming Market Size and Growth Rate:

As per the latest reports published by Research Cosmos, Digital Gaming Market is projected to reach USD 480 billion by 2025 growing at a CAGR of 25.35% during the forecast period 2019 to 2025.

Digital Gaming Market - Platform segment insights:

The use of the Internet and smartphones is one of the main requirements of the video game market in the age of digital game distribution. In this way, the worldwide proliferation of Internet and smartphones is driving the global market. Factors such as improving global economic growth, which gives consumers more disposable income for games, and an increase in the number of players around the world, are steadily increasing the demand for digital games around the world.

Although the digital games industry is expected to grow globally, there is slow Internet speed and the proliferation of smartphones in several regions of the world, which is hampering the growth of industry. In addition, difficult economic conditions, political turmoil and growth in the digital gaming market in the emerging markets of the Asia-Pacific, Middle East and Africa (MEA) markets have often been profound.

Digital Gaming Market - Regional Presence:

The market was divided into six regions and analyzed: North America, Western Europe, Central and Eastern Europe, Middle East and Africa, Latin America and Asia Pacific. Asia Pacific is the most prominent region in the world market. North America is the second largest region and most revenue comes from games for smartphones. In Western Europe, the spread of digital games has slowed down. The growth rate for Western and Eastern Europe will be slightly higher in the forecast period. The Middle East and Africa (MEA) region is one of the emerging regions for the games market.

Leading Market Players of Digital Gaming Market Profiled in the Report are:

  1. Activision Blizzard
  2. Electronic Arts
  3. Take-Two Interactive
  4. Ubisoft
  5. Zynga
  6. Nintendo
  7. GungHo Online
  8. NCSoft
  9. Sony Corporation
  10. Microsoft Corporation

Detailed Segmentation of Digital Gaming Market:

Digital Gaming Market Analysis – By Platform:

  • PC Games
  • Mobile Games
  • Console Games

Digital Gaming Market Analysis – By Revenue Model:

  • Freemium
  • Pay to Play
  • Advertising

Digital Gaming Market Analysis – By Region:

  • North America                                                 

    • United States                                
    • Canada                                          

  • Europe                                                                                  

    • United Kingdom                                            
    • Germany                                       
    • France                                           
    • Italy                                
    • Spain                                             

  • Asia-Pacific                                                      

    • China                                             
    • India                                              
    • Japan                                             
    • South Korea                                  

  • Latin America                                                                              

    • Brazil                                             
    • Argentina                                      
    • Mexico                                          

  • Middle-East & Africa                                                       

    • Middle-East                                  
    • Africa       

Key Takeaways from Digital Gaming Market Report:

  • For different Devices types, and applications offers calculated growth rates (CAGR %), Volume (Units), and Value ($M) in each region to estimate the Digital Gaming Market potential.
  • Identify various driving factors, constraints and untold opportunities that can impact the Digital Gaming Marketplace
  • Know the position of your competitor based on the market shares, financial performance, strategical approaches, SWOT, product benchmarking and so on.
  • Increase overall revenue by understanding the geographical impact on sales and distribution channels.
  • Evaluate the increase in values at each step of the industry supply chain to improve process efficacy and optimize the value.
  • Understand the market dynamics of leading players like deals, partnerships, new products, mergers and acquisitions in the last four years.
  • Estimate the gaps in supply-demand, statics involved in import-export, and regulatory framework of the worldwide Digital Gaming Market in over 20 top nations.

**The report can be customized as per your requirements, please write your requirements to sales@researchcosmos.com and we will try to revert at the possible earliest.

Chapter 1. Executive summary

1.1. Market scope and segmentation

1.2. Key questions answered

1.3. Executive summary

Chapter 2. Global digital gaming market – overview

2.1. Global market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), geography-wise market revenue (USD Bn), and market attractiveness analysis

2.2. Global market drivers

2.3. Global market trends

2.4. Global market challenges

2.5. Value chain analysis

2.6. Distribution channel analysis: four major companies

2.7. Porter's five forces analysis

2.8. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

2.9. Market segmentation based on revenue models (freemium, pay to play, and advertising) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

Chapter 3. North America digital gaming market

3.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations

3.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

Chapter 4. Europe digital gaming market

4.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations

4.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 5. Asia-Pacific digital gaming market

5.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations

5.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 6. Latin America digital gaming market

6.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations

6.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 7. The Middle East and Africa digital gaming market

7.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations

7.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 8. Global digital gaming market - spend analysis

 8.1. Paying players’ share - based on platform

8.2. PC games - average spending and payers

8.3. Mobile games - average spending and payers

8.4. Console games - average spending and payers

8.5. Spend analysis - based on regions

Chapter 9. Competitive landscape

9.1. Activision Blizzard

9.1.a. Company snapshot

9.1.b. Major game titles

9.1.c. Growth strategy

9.1.d. Key numbers

9.1.e. Key initiatives

9.1.f. Geographical presence

Note: Similar information areas will be covered for the remaining competitors

9.2. Electronic Arts

9.3. Take - Two Interactive

9.4. Ubisoft

9.5. Zynga

9.6. Nintendo

9.7. GungHo Online

9.8. NCSoft

9.9. Sony Corporation

9.10. Microsoft Corporation

Chapter 10 Conclusion

10.1. Future outlook

Appendix

• List of tables

• Research methodology

• Assumptions

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